How to Switch Game Server Hosts Without Losing Your World
You’ve outgrown your host. The bill crept up, the lag got worse, or support stopped answering. But the world on that server holds months of builds, every player’s progress, and a mod list you tuned by hand, and nobody wants to log in to a blank map.
You can move a game server without losing any of it. Back up the whole server folder first. Match the game and mod versions on the new host, upload the save to the right folder, and make sure the world name matches exactly. Start it, read the logs, then share the new IP.
What Is The Quickest Way To Move A Game Server Without Losing Your World?
The do-it-yourself route is eight steps and usually one evening. You copy everything off the old host, rebuild the same setup on the new one, point it at your save, and check it boots the world you know before anyone joins.
The quicker route is to let the new host do it. Some hosts move servers for free, and PingPlayers is one of them. With its free game server migration, you share the save folder, or the old panel or FTP login, and an engineer rebuilds the server, starts it, and reads the logs before handing over the new IP.
- Your old server keeps running the whole time.
- Any starting point works: another host, a rented VPS (a virtual server you run yourself), a Pterodactyl or cPanel install (two common server control panels), or a home machine.
- The migration fee is $0 on every plan.
If you’d rather do it yourself, or your new host doesn’t offer that, the steps below are the same ones an engineer would follow.
What Do You Need Before You Move A Game Server To A New Host?
Gather these before you touch anything:
- A full local copy of the server folder. Saves, configs, and the mods folder, downloaded to your own PC.
- Your old host’s panel or FTP/SFTP login (the login for copying files directly). Big worlds download more reliably over FTP than through a browser.
- The exact world name, game version, mod list, and load order. Write them down. Spelling and capitals count.
- Your admin, whitelist, and ban lists.
- A new plan with at least the same memory as the old one. A world that ran on 8 GB won’t boot happily on 4.
- A legitimate copy of the game for every player. A server hosts the shared world, not the game itself, so each person still needs their own licence to join.
How Do You Move A Game Server To A New Host Step By Step?
One action per step. Don’t skip ahead, because most failed moves come from steps done out of order.
Step 1: Announce the downtime and stop the old game server
Tell your players when the server goes down and roughly when it’ll be back. Then shut it down properly from the panel. Copying files while the server runs can leave you with a half-written save, so never copy, delete, or upload save folders while the server is active.
Step 2: Download the entire game server folder
Take everything, not just the world file. Configs, mods, and player data often live outside the save folder, and the one file you skip is the one you’ll need. For large servers, use an FTP client such as FileZilla rather than a browser file manager, which can struggle with big files.
Step 3: Install the same game and mod versions on the new server
Set up the new server on the same game version and branch as the old one. Then install the same mods, at the same versions, in the same load order. A save made with a mod at one version can fail to load with another.
Step 4: Upload the world folder to the new server’s save path
Every game keeps saves in a specific place, and the server only looks there. On a PingPlayers Valheim server, that’s `Server/saves/worlds_local/`, and the world folder holds the `_main.fwl2`, `_main.db2,` and `.chunk` files. On 7 Days to Die, the save goes in `Server/Saves` and, for a randomly generated map, the world data goes in `/Data/Worlds`. Upload the whole folder intact.
Step 5: Match the world name in settings to the uploaded folder
This is the step most guides leave out, and it’s the one that makes a move look like a disaster. If the world name in your settings doesn’t match the uploaded folder, the server quietly creates a new world instead.
Valheim is strict about it. The World Name in Basic Settings must match the folder name character for character, or the server ignores your upload and generates a fresh world folder. 7 Days to Die needs three settings lined up: GameWorld (the world folder), WorldGenSize (the map size, such as 6144 or 8192), and GameName (the save folder).
Step 6: Copy configs, permissions, and ban lists to the new server
Move your difficulty and rate settings, admin roles, whitelist, and ban list across. Check them by opening each file, not by assuming the defaults match.
Step 7: Start the new server and read the startup logs
Boot it and watch the console or log file. You’re looking for the world name loading, every mod initialising, and no errors about missing or unreadable files. Fix anything red before a single player joins.
Step 8: Share the new server IP and keep the old server running
Post the new address once you’ve confirmed the world loads. Leave the old server paid up and untouched until everyone is in and nothing is missing. It’s your safety net.
How Do You Check That A Game Server Migration Worked?
Log in and check five things:
- A known build is where you left it. Pick something distinctive, like the main hall or a base on a map edge.
- Inventories and ranks carried over. Ask two or three players to check their gear and level.
- Every mod loads cleanly in the log, with no warnings you didn’t see on the old host.
- Admins still have their rights. Try an admin command.
- The version matches on every platform. If you run crossplay, test from PC and console.
What If Your Game World Doesn’t Load On The New Server?
Most problems trace back to one of four causes.
| Symptom | Likely cause | Fix |
| A fresh, empty world appears | World name doesn’t match the folder, or the save is in the wrong path | Stop the server, correct the name or move the folder, restart |
| Players reset to zero | Player IDs changed between hosts or modes | Re-map IDs with the game’s converter (Palworld co-op to dedicated needs one) |
| Mods missing or server crashes | Game or mod versions don’t match | Reinstall the exact versions and load order from the old server |
| Console friends can’t join | Server runs PC-only mods | Remove the mods, or accept a PC-only server |
When Can’t You Take Your Game World To A New Host?
Sometimes the files simply aren’t yours to move:
- The host won’t give you file access. No panel download, no FTP, no save. Ask support for an export before you cancel.
- The world lives on an official or console-only service that doesn’t export save files. Check whether yours offers a download before planning the move.
- The save is from a newer game version than the new server can run. Wait for the server build to catch up, or the world won’t load.
What Should You Do After A Game Server Migration?
Three habits keep the new server from becoming the next problem:
- Download your own backups on a schedule. At PingPlayers, as at some other hosts, backups are your responsibility, not the provider’s. Download the world folder before every game update or mod change, and weekly otherwise.
- Cancel the old host only after a few days. Give it a weekend of normal play on the new server first.
- Set scheduled restarts for your quietest hour. A daily restart clears memory, but on many panels it kicks whoever is online, so pick the hour your group sleeps.
Bottom Line
Moving a game server goes wrong in a few predictable places: a missing folder, a version mismatch, or a world name that doesn’t match the upload. Back up the whole server folder first, match game and mod versions on the new host, and read the startup logs before anyone joins. Keep the old server running until the new one has survived a weekend of normal play. If you’d rather skip the evening of work, pick a host that migrates servers for free and checks the logs for you.
Frequently Asked Questions About Moving A Game Server
Here are answers to the questions people most often ask about moving a game server to a new host.
Can I move a single-player or co-op save to a dedicated server?
Usually, yes. Valheim and 7 Days to Die worlds upload like any server save, as long as the world name settings match. Palworld co-op saves need a converter first, and Xbox players must connect to the new server once so their dedicated ID exists.
Will my mods survive a move to a new game server host?
They will if you install the same versions in the same load order. Copy the whole mods folder, not just the save, and read the startup log on the new server. A mod that fails to load shows up there.
How long does a game server migration take?
No host publishes a standard time, because it depends on world size, mod count, and how many problems turn up. A small vanilla world can move in under an hour. A heavily modded one can take an evening. One PingPlayers customer, hoplite, wrote on Trustpilot: “Lautaro was very helpful with the issue and was patient while going through the troubleshooting and data transfer. After about 1hr of troubleshooting, they were able to solve the issue.”
Do players need to do anything when a game server moves?
Mostly, they need the new IP and a matching game version. Modded servers also need everyone on the same mods. Double-check the address before you post it, because it can change even within one host: on PingPlayers, the IP may change when a stored game is woken up.
Is free game server migration really free?
The move itself can be. PingPlayers charges a $0 migration fee on every plan, so you only pay for the server. A 5 GB Valheim server is $11.57 for 30 days. Prices vary by game, so check yours.



