Exciting Changes Coming to EA FC 25 Ultimate Team: A New Era for Players
Exciting Changes Coming to EA FC 25 Ultimate Team: A New Era for Players
With the Premier League season underway, sports betting fans are flocking to assess the best betting sign up offers ahead of the latest games. However, the big kick-off isn’t the only key date during the late summer/early autumn months. 20th September sees the eagerly anticipated release of the biggest sports game of the year as FC 25 hits the market.
As EA FC 25 prepares to launch, fans of the most popular mode, Ultimate Team, have plenty to look forward to. EA Sports has clearly taken feedback from the gaming community to heart, introducing changes and improvements to make Ultimate Team a more enjoyable and streamlined experience. These updates, which range from tactical overhauls to new game modes, promise to reinvigorate how players interact with the leading football simulator.
- Introducing Rush Mode: A Social 5v5 Experience
One of the most highly anticipated new features in EA FC 25 is the introduction of Rush, a fast-paced 5v5 game mode that takes the place of the previously beloved Volta. Rush simulates the 5-a-side games often seen in indoor football arenas. Matches last seven minutes, with no substitutions allowed, and if a match is tied, it proceeds to extra time and penalties.
Rush is particularly exciting in the context of Ultimate Team. Players can join up with friends or strangers, controlling a single player to compete for “Rush Points.” Players can use these points to unlock rewards for their main squad in Ultimate Team. With evolving weekly requirements, Rush adds a fun and sociable element to the game, offering a refreshing alternative to the traditional 11v11 setup.
- A New Tactics System: FC IQ and Player Roles
Tactical depth receives a major boost in EA FC 25, thanks to the new FC IQ system. This revamp allows for far more realism and customization in how players set up their teams. Each footballer is now assigned specific Player Roles, which define how they perform on the pitch. For example, Jude Bellingham can now play as a Half-Winger or Playmaker when deployed as a central attacking midfielder, offering unprecedented flexibility.
These Player Roles have replaced the outdated work rate system, meaning that a player’s role can evolve based on real-life performances. Special items like Team of the Week (TOTW) cards will reflect real-world form, altering a player’s familiar roles. Additionally, managers will come with their own tactical presets, allowing players to load up strategies similar to those used by renowned managers like Pep Guardiola. This update offers a richer, more strategic gameplay experience.
- Evolutions and Customization: Enhancing the Player Journey
Evolutions, which first appeared in EA FC 24, return in EA FC 25 with major improvements. The new version loosens the restrictions on which players can undergo Evolutions, allowing fans to evolve their favourite players more frequently. This overhaul includes the ability to evolve players simultaneously, saving users from the frustration of waiting months to improve their squad.
A particularly exciting addition is the ability to customize Evolution cards. Players can now change the card’s colour and background animations, and even add sound effects, offering a unique personalization option. This customization element, a first for Ultimate Team, elevates the game’s immersion, allowing gamers to put a personal stamp on their squad’s stars.
- SBC Duplicate Storage: An End to Wasted Cards
One of the biggest pain points in previous iterations of Ultimate Team was dealing with untradable duplicates, particularly when they involved high-rated players. EA FC 25 addresses this with the introduction of a new SBC Duplicate Storage system. Players can now store up to 100 untradable items and access them directly from SBC (Squad Building Challenge) tabs, eliminating the need to discard valuable duplicate cards. This change makes it easier to maximize the value of high-rated cards, especially for players who avoid spending money on packs.
- Division Rivals Overhaul: Points, Relegation, and Better Matchmaking
Another welcome change comes to Division Rivals, the game’s competitive mode. EA Sports has introduced a points-based system, where players now earn three points for a win and one for a draw, much like real-life football. This change reduces the frustration of playing to a draw and walking away empty-handed.
Moreover, relegation returns to Divisions 1 and 2, ensuring that players won’t be stuck facing impossibly tough opponents indefinitely. Fewer checkpoints in Rivals also mean that climbing the ranks will require consistent success, making progression feel more rewarding.